If you pop them in the head, you'll usually be able to pull off a single-shot kill. Vague recollections are all that remain from Leon's period of unconsciousness; after you escape from the axe-wielding zombie (the keys should be L+R), you'll discover that the bad guys neglected to empty your inventory, meaning that you still have all of your weapons. After dispatching the first insect, you'll come to a pit of water in which two more reside. Tasked to rescue the President's daughter, who's been kidnapped by mysterious villains, you find yourself chasing leads in the backcountry of Spain, where a sinister threat arises, not just against a single kidnapped girl, but against the entire world. If you've been holding off enemies at a chokepoint, then this will wipe them all out. Sure enough, Krauzer will appear in full Rambo warpaint soon enough and start yapping at you. You can use your shotgun in much the same way, and will still be able to kill him with repeated blasts to the head, but will expend much more ammo, and you're going to need it to get to the research facility here, since there are so many enemies. There aren't a huge number of obstacles around which to hide here, so killing the garradors is going to be trouble. If you don't have one, then you can still beat Salazar, but you'll have to expend a good amount of ammo to do so. Last up are the dodgeable attacks. If you're low on life after getting thrown down here, then heal yourself up before running towards a ladder. Check everything for goodies, then save your game and head outside. Buy New Cases: Well, duh. You can approach the upcoming fight in a number of ways, though, thanks to the open layout of the village. Your best bet here is to immediately turn around and walk back towards the hallway you just came through; the doors will have closed, so kick them open by double-tapping A, head inside a bit, then turn around and use the doorway as a bottleneck. Head south first, blow the elevated target, then flip the switch and return to the central corridor. To begin with, it's fairly easy to stand right by the door leading into the suspended bridges and start shooting at the nearby people; the set of steps leading up to the earthen area there make for a perfect choke point at which to blast them with your shotgun. You can try to shoot higher up, but if you hit Ashley, she'll likely die right away, and that's an automatic end to your mission, so…yeah, not a good outcome. If you shotgun the group of enemies in the narrow corridor beyond, you can easily reach the exit door from the area without a hassle.). His spikiness allows him to attack in a few new ways, as well, but if you can get past him initially, you should have plenty of room with which to work thanks to the numerous little paths around here. There's also a Purple Gem suspended above the huts; look for something flashing and shoot it down. You won't have an unfettered trip, of course; there are three crossbowmen waiting for you in the science station, with a couple of soldiers nearby. After you reach the lowest floor, more enemies will pop in; the thing to do here is immediately turn around, climb the ladder back up, kill the cultists on the second floor, then return to the ladder and shoot the rest of them off as they attempt to climb up. It appears automatically when you do so, so be ready with your shotgun. The circuit breaker is in the southern part of the room, so climb the ladders leading to it and flip it, being mindful of the fact that ganados will be popping into the room from unseen entrances above you. There are three main areas that encompass the Saddler boss fight. Four or five cultists will be coming through it shortly, including a couple of tentacle guys, so use it as a bottleneck to kill them off. Since this takes a few seconds, there'll be more time for the rest of the enemies on the other side to group together around the door; if you're standing on the opposite side of it with your shotgun at the ready, you should be able to blast everyone there in the head before they get a chance to attack you. If you do so, then you'll be able to access the treasure room by the fountain; use Ashley to piggyback your way up to the open window nearby. You'll run across a number of weapons in Resident Evil 4. Before heading through the door to the north, check the dead end to the right; you can find some cash behind a picture of Saddler, as well as an item in the vase across from it. When you have your little crate bridge made, climb the far tower and pull the lever there to reveal a cavern behind the waterfall. In addition to Leon-style justice, Saddler's going to have hefty OSHA fines if he doesn't provide a safer working environment. After examining the area and checking your map to make sure that you've gotten all the medallions (the most difficult of these to obtain is suspended from a windmill; you can actually shoot it without lighting it up with your laser, so don't hesitate to pop off a clip or two if you think you're almost on target), head southeast. You'll have to fight your way through the room until you reach him; it'll involve going through another room across the way, up a set of stairs, around the balconies, then shooting a red barrel to clear out his compatriots before finally jumping down to his little area. When you gain control of Leon, shoot It quickly before it can damage you, then head north and west to find the first target, door, and switch. If we had to pick only one, we'd probably go with the Red9, since the ability to switch between weapons during combat makes reloading times somewhat inconsequential, and the increased power will save you ammo over time. At the outset, only Leon is selectable as a character, but he'll be able to play all four of the maps available for the game right away. There are perhaps a dozen villagers all told, with a few of the glowy-eyed freaks that morph into tentacle heads, so proceed with caution, and keep an eye out for traps on the paths; they're tough to see due to the lack of light. Flip the switch in the dome to drop the bridge; you'll need to shoot the chains that prevent it from coming all the way down before you can move on. Don't forget the Butterfly Lamp before moving on. They'll naturally tend to pool around the base of the ladder, letting you grenade them for a huge bonus to your kill total. El Gigante has three of these. Leon's going to have to use his shotgun against the boss enemies, and hope that he can stun them and kill them before he gets swarmed by normal foes. If you're not adept at rotating, though, you can expect a bit more damage from this. First Cube: The first cube is the easiest to deal with, as both of the targets are positioned directly next to the doors that they open. Near the hut with the typewriter, there's a medallion suspended above some stagnant water; you can either shoot it to make it drop down, then grab the Dirty Pearl Medallion, or shoot the wooden plank holding the well cover up, then shoot down the medallion; this will get you a generic Pearl Medallion. Resident Evil 4 - In resident evil 4, special agent Leon S. Kennedy is sent on a mission to rescue the U.S. President’s daughter who has been kidnapped. This badass monster has its own little playground in which to roam; a set of storage crates and tight corridors, suspended for no apparent reason above a canyon. This is probably the weakest of all of the boss monsters for the Mercenaries maps, although it's still a tough contender. Grab the Royal Insignia from the tomb at the end of the path, then head up to end the chapter. As you may've surmised, you'll have to finish off Del Lago with your harpoons. Yay. If you're standing on one of the elevated areas at the end of either platform, Saddler's main mouth will occasionally pick you up and slam you into the ground. When you reach the next area, at the top of the ladder, grab the shotgun ammo and the hand grenade from the first room (the latter is in a cabinet), then head outside to meet up with a little camp full of soldiers. If you hold the button down, then rounds will continue to pop out at a very good clip, much as with a TMP. Take him down with your trusty pistol, slash him with your knife, kick him to death; try to get used to the controls here. Afterward, you can start checking the rest of the house for goodies; there's a green herb in a cabinet just outside the door here, a brown egg in the oven, a grenade in a glass case, etc. Anyway, if you hide away in the southeastern corner below 3D, you can wait there until it's destroyed, then shoot the lock off the gate on the road beneath it and head into the tunnel beneath 4D. In short, he's a complete badass, and is probably your best bet for racking up huge scores. You might want to let it get closer before attempting to shoot the final parasite; the gates will open by themselves after a short period of time, and the monster will come through and rub itself up against the second gate if you let it. A single grenade will take all of these guys out. After you get past the three of them, you'll be able to return to the butler's room and use the Insignia on the post there. If you kill the dynamite dude, he'll probably kill the other guy when he drops his wares; only then should you hop inside and collect the goodies. Del Lago has a few means of dealing damage to you. First, though, the various attacks that the giant will use, and there are a few. The third laser trap is activated when you flip the switch by the far door. Flipping them both will lead you to the chest that contains the Goat Ornament. Luckily, Luis will be along for the ride, and he's unkillable, allowing you to let him be a target for most of the ganados while you sit back and take them out. The two near the exit will be the most difficult; only one has a barrel nearby, so far the one in the northeast corner, you'll have to cross over to the eastern crenallations and hide in the small tower, and attempt to pick off the catapulteer from there. Still hurts, though. Drop down to the ground and check out the northwestern home to find some more handgun ammo; there are also red and green herbs in some of the sheds along the northern edge of town. There's more handgun ammo on the tables, some money in a cabinet nearby, more money on a table further in, and a green herb inside a cabinet in the room with the dynamite traps. Start in the house with the shotgun. Shotguns are the only weapons to deal a different amount of damage based on the range of the enemies. If you just want to leave the area, try flipping through the window back into the lab and using the unlocked door there, which exits directly next to the door leading to the communications tower. Time to load your last save game. When you reach the locked gate leading to the next area, grab the handgun ammo off to the west, then use the three Pieces of the Beast on the gate to unlock it. Shooting through the shield with your TMP should stun the first soldier, while getting a single bullet to the head of the brute there should do the same to him. In order to do so, you're gonna need to throw the lanterns scattered around at them. IGN Store: We got Tees for Spider-Man, Star Wars, and more! With our fully-upgraded TMP, it took around 150 bullets to do so; just remember to aim at his head when he gets in close, and you should be able to consistently stagger him. In most cases, you're going to want to use your pistol for single enemies, or when a pair of enemies comes in through a narrow space, or to finish off enemies lying on the ground.
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