Donât waste to many bullets on him though. Take note of the eggs at the end of the hall, upstairs where Rebecca is waiting. The first three zombies you can run past, as long as your quick about it. Once you go through the door and your riding on the back of the train, split Billy and Rebecca up. Two cars down you'll see a set of stairs on the left and a window with the ladder which is "of no use." Never mind that noise you heard ; ). The team will be split up for this puzzle. You'll know the dogs are finished when the music dies down. At the western-most point you'll come across the rotting corpse of a train employee. Itâs the keycard you use to open the door at the front of the train, where Billy and Rebecca first met. Once you've got the key in your grasp, a cinema ensues and at the end you're left facing off with two Cerberus dogs. Resident Evil 0 - The Pattern Solution for Quick-Solving the Train Brake Puzzle. Just remember to come back for it. Hard Difficulty,S-Rank, No Damage Walkthrough/All Files Included - Train Part 1 of 2. Grab the Brake Card on the controls in the Engine Car and proceed to the far end of the train. It's time to make your way back east down the train to the locked door, but not before you check out Edward's now dead body and loot his Handgun Ammo. Once you get outside that room youâll notice a flaming zombie. Not enough slots? Itâs not hard, because you can see what its adding up to as you go and you can have a few tries if need be. Continuation of the train exploration | Ecliptic Express Train Walkthrough Resident Evil Zero HD Guide. 1 First-Aid Spray Easy Mode. Answers that are too short or not descriptive are usually rejected. Return to the kitchen and send the Ice Pick through the service lift to Rebecca. Train Break Codes in Resident Evil Zero HD Remaster can be used to control the train brake with a coding system. tried billys knife but it wont work! And if you've played Resident Evil before you know what that means; it's time to find the single-purpose key, unlock the door and toss it out the window. This is a short, simple guide that reveals the pattern for solving the brake puzzle at the end of the Ecliptic Express segment. Set the characters into solo mode and move the other over to the lever. Continue on down the train until you reach a car that has a few doors in it. If explored you would have noticed that the breaks at the end of the train require a magnetic card to work. Immediately head west down the length of the train. On July 23, 1998, the train ran from Raccoon City to their Umbrella Executive Training School, which was being re-opened after twenty years of closure. What's the first step? 9. For the time being the cabin is empty, but as you continue down the hall a couple of zombies will pop up to say hello. Home; 2-Player Control System; List of Files and Documents; Using Maps; Walkthrough; Walkthrough: The Train. Instead, just head through the other door to appear on the rear deck of the train. Once you get to the end of the train, swipe the card and start the puzzle. Post Comment. At this point, ammo is more precious than health, so don't be too concerned if you take a bite to get past them. Take the time to examine the two doors along the north wall. In that room you will find the service lift, which will have the train key in it. Just use the Train Key at the door to the east, and walk through it. Once you complete it though, Rebeccaâs is a little harder. This allows an individual to climb up the rope. Now that you've got the Ice Pick and you've cleared out the scorpion boss, it's time to rescue Rebecca. With the Blue Keycard in hand move to the electronically-locked door and examine the card reader next to it. On the evening of 23 July 1998, an Umbrella-owned train, the Ecliptic Express, drives through the Arklay Mountains, home to several Umbrella facilities. To activate the brake, someone must first transport the Magnetic Card (it's laying on the control dash of the front cabin you're in now) to the rear of the train, activate the brake there, and then the other character must activate the brake in the front cabin. I got /81 and thatâs what most people seem to get. Second important step, donât panic, this really isnât that hard. Freight Car - Train 1F Normal Mode. All you can see is the last number and you have to do the addition in your head. Inside the Conductors Office you will find a few important things. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Am I the only one who died several times trying to type in the numbers carved on the train? On the way to that door though, you should notice an item flashing on the ground, a Gold Ring. Head to the back of the room, check through the window and then climb up the ladder. Once Billy has the train key, head out of that room and back into the other car. It is used for lifting up to 80kg. Continue all the way across the train until you get to the hole in the roof. Two hours later, Bravo Team flies over the same mountains. This section covers the portion of the game that takes place inside the Umbrella Training Facility. Any items you examined but left behind in the train have been catapulted to where you now stand. Once you're in the bar, head back east and through a door. Basically, there are two locations where the brake must be applied. On the tray is an Ice Pick (take it) and if you go down the hallway and into the room youâll find a Hunting Gun, which I suggest you take. Once you grab it youâll get to watch another video. But all this is is a simple adding game. Go there and use it. In one you'll find a box of Handgun Ammo, and in the other some pages to read, a Green Herb, some Ink Ribbons, and a Typewriter. To your right is some sort of serving tray with an Ice Pick on it -- snag the Ice Pick. Immediately high tail it, heading back for the stairs you just climbed. The door at the end of the car is locked. When you enter the cabin you'll learn of the brilliant brake system implemented for this unique runaway train. Navigation. Ecliptic Express. You're given the option to leave a character behind; leave Rebecca in the forward cabin, and use Billy to jam down to the rear of the train, but not before you grab the Magnetic Card. So your basically deciding which character should go out and face a few more zombies. You'll be asked if you want to put something in it: while the reasons may not be clear right now, place the Train Key into the service lift and press the button to send it down to the first floor of the train. The Hook is shot out of the gun-like apparatus, which gets stuck higher up (i.e. Make sure either Billy or Rebecca has at least two slots open in their inventory, and have that character go to the Hook Shot on the wall. As you may have guessed, Billy is going to end up saving you anyway. It is a prequel to Resident Evil (1996) and its remake (2002), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. The unofficial guide to Resident Evil 0 HD most of all contains a very detailed walkthrough for the game. Neo-newbie total posts: 4 since: Feb 2008. Back up a few steps down the hall until you get the camera to switch views (to one that's facing west), and pop bullets into the dogs as they jump at you. Best Gaming Chairs 2021: Top Computer Chairs for PC Gamers, New Marvel Movies and TV Shows in 2021 and Beyond, Essential Tips for Getting Started in Valheim, Little Nightmares 2 Spoiler-Free Puzzle Guides, CoD Zombies: Outbreak Mode Weapon Unlocking, Things to Do First in Assassin's Creed Valhalla, How to Get the New Mario Items in Animal Crossing, Bowser's Fury: 12 Big Tips for Getting Started. Youâll get the Blue Keycard. Please be as detailed as you can when making an answer. Once completed, the train will come to a crashing halt. Continue through the crawlspace you've opened with both characters. In the cabinet you will find a Briefcase and on the west wall you will find not only a map of the train, but you will also see a flashing red button which you need to press. Make sure you have the Panel Opener, which is on the ground behind where you fought that boss and the Briefcase which you may already have unless you needed room for ammo. Once Rebecca falls into the hole, take a look around the room. we are at the begining of the game and we are stuck already! Resident Evil Zero Resident Evil Resident Evil Remake Resident Evil 2 Resident Evil 2 Remake Resident Evil 3: ... Freight Car - Train 1F Easy Mode. The doors along the car have a few useful items in them. Reading it you'll learn of the stellar challenge to arise when you try opening the Briefcase located in the closet to the right of the desk. Cue Beethoven's Moonlight: this is where the fun begins. The later you can wait, the better, as nailing them while they're in mid-air will send them flying backwards, keeping you relatively harm-free. Make the first player press the green switch, then quickly switch to the other character and grab the Hookshot. Now head all the way back to the service lift. Same deal, same problems. In the next cabin you'll get another cinema. You must have that card! You won't make it before a cinema takes over, but Billy comes gloriously to the rescue (saving your ammo and health). Head all the way through that room until you find the door at the end. Isn't that incredible? Send the Ice Pick up to Rebecca and have her use it to jimmy open the lock on the door locking her in. Immediately do a 180 and move back to the door from which you just came (but don't go through it). Make your way through them as you see fit, and head into the next cabin, where before you dealt justice to the two Cerberus dogs. Hop down into the hole and exterminate the zombie that's patiently examining the walls. a window). Take him back across the train and down into the room with the stairs. You have plenty of bullets. You have to use Billy to do it. Trust me, my instructions are far more clear) you will be prompted to choose which character heads to the back of the train. says you could get it out if you have something sharp. Make sure the person who is going to snatch the Hookshot has two open slots. Once you have the train key head all the way back to the first car you started in. Hard Difficulty,S-Rank, No Damage Walkthrough. https://www.ign.com/wikis/resident-evil-zero/Walkthrough:_The_Train Ditch the Hunting Gun after youâve beaten that boss. Back up so that Billy is in the southeast corner against the wall, and aim down with the pistol. 36 -- 3 (nine times), 9 (once)67 -- 7 (nine times), 4 (once)81 -- 8 (nine times), 9 (once). Your best course of action is to take aim at the zombie on the west, quickly dropping a couple of rounds into him to knock him down, and then run past him, continuing west. A lot of people say they always miss that and I almost did too, but you canât or else you might as well just start over. TRACK | REPORT SEE ANSWERS. The other door in that car is the one thatâs locked and itâs the one you use the key on. At this turn of events Billy has won over Rebecca and you join forces -- hurray! Open the door you've just unlocked and you'll see a short cinema explaining your unseen foe's treachery -- they're trying to crash the train by barreling it down the tracks at insane speeds. Move down the ladder at the other end of the room, and head back to the hall where you should have stashed the Brief Case. Not to hard, just keep shooting until heâs dead. Location: Train Show on map: Contents. When you enter the kitchen you'll be spooked by a zombie that stumbles out from the refrigerator -- be quick about it, and just dash past him without having to fire a round or risk getting grabbed. Hard Difficulty,S-Rank, No Damage Walkthrough/All Files Included - Train Part 2 of 2. Now is a good time to consolidate your findings -- head back to the conductor's office with Billy and Rebecca, leaving some of your stash behind near the safe room (to clear up space in your inventory). You can leave the Ink Ribbons here for the time being -- they'll take up space in your inventory, and at this point in the game this is the only save room available. The runaway train will crash unless the speed of the train can be reduced. Walk towards the sparkling objects at the roof of the train. In the first cabin after the dining car there are three zombies (unless you killed them before), so be aware of that. Examine the remains to locate the Train Key. 42 -- 4 (nine times), 6 (once)53 -- 5 (nine times), 8 (once)67 -- 7 (nine times), 4 (once). Resident Evil Zero HD - Map M2: Training Facility You begin here after the train crash. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. Its far worse getting slowed down by them then it is to waste a few more bullets. The next cabin is safe -- no zombies or other scares here yet. How do you stop the train! 0. After a few seconds Billy will come up the stairs and save you once youâve been devoured by the leeches. Next Walkthrough Stopping the train from derailing Prev Walkthrough Boss: Stinger (giant scorpion) Panel Opener is lying on the ground in the place where you fought the scorpion. As menacing as it looks, this oversized arachnid is surprisingly tame. Examine: Not the front This section covers the portion of the game that takes place inside the train. Go all the way back to where Billy and Rebecca first met. In this room is a second Knife if you're interested in having two, though in this game the knife really isn't very utilitarian. If you try going through the door to the east (without going upstairs) you'll see that it's an automatic door, and there's no power to it. Once you're on top of the train, walk a few steps forward until you reach a hole in the roof. Third-person view, Thomas the train, and Ricardo Milos: modders have already chosen Resident Evil Village Resident Evil Village has not even come out yet but is already popular with modders. Cabin 101 - Train 2F (Resident Evil Zero) This place is linked to the following locations: Upstairs Passenger Car. You need to call the service lift up and send the train key down it. The first location is actually at the back of the train where you acquired the Hook Shot, and the other location is right in that front cabin where you're at now. You will be given a number, such as 00/36 (which is what I got, Iâm going to go through this will all the numbers I got). 9. Resident Evil Zero HD Remaster: train break codes The train section in Resident Evil Zero HD Remaster is the first level where you are on the go with Rebecca and Billy. Here you have to enter at the end of a train-code to activate the brakes of the faster train and prevent premature death. I suggest running right past him (just because you can and wasting ammo on him is ⦠well ⦠a waste of ammo). This section covers the portion of the game that takes place inside the Umbrella laboratory. Inside the conductor's office, grab the Train Map off of the wall. You now have Billy on your team. Head down the hole once you get on the roof. It's all overly elaborate, but necessary. Easy Mode Normal Mode Hard Mode. Both Rebecca and Billy must be used to access it. Return to the dining car kitchen (behind the automatic door), and use the Panel Opener on the floor panel in the corner of the small room. Grab the loot in this room (foremost the Train Key next to the door), and examine the service lift inside the room. This video guide for Resident Evil Zero shows how to stop the Ecliptic Express train from derailing. Youâll then see a torn up corpse on the floor. Grab anything you want and make your way towards the southern door. Next switch to Billy. stuck in a room that has something stuck in the door. Immediately bolt through the door and reunite with Rebecca, immediately heading west down the hall and through a door to return to your old stomping grounds -- you're back at the bar where you fought the scorpion. The corpse has the train key that you need to continue. Walk along the path on the outside of the car until you reach the front cabin (noticing the ill-fated guards on the ground). However, the Ecliptic Express was made into a train of the dead when Queen Leech released the t-Virus (the leeches) on the train, and the … Exit the room and run to the stairs. A Friendly Gamer who enjoys gaming to the full it has to offer hit me up with what you want to see me play and I will see what I can do For now just press the blinking switch on the wall where the Train Map was. Walk up the stairs, and progress towards the back of the dining car. Upon activating it, Rebecca is chased down into the hole by leaches and trapped in the room -- the door's lock is jammed and she needs "something sharp." Again, conserving ammo is key, as well as your health, so it's fine to just knock the zombies down momentarily to get by them. resident evil zero Just got billy and we are in the train! The first and most important step, make sure, with whatever character you choose, that you pick up the card on the dash of the train before you leave! Once you're back in the train enter the conductor's office, go up the ladder, and make your way through the hall to skirt around at least one of the newly-infested train cars. Right below the console, they are something like "768-5xxx-x23". This page contains part four of IGN's walkthrough for Resident Evil Zero. Right away it's obvious that you're not going to get any help from your fellow Bravo team members -- at the ending of the first cinematic sequence Rebecca is trapped inside of what seems an abandoned train. The Jewelry Box is found in First Class private room B of the train. The scorpion should recoil back in pain with each shot then advance again. On the sink in the north east corner of the room. Since Billy is stronger, the choice should be quite obvious. 6. Now here's a complex puzzle; at the moment you want to grab that Hook Shot from the wall, but it's clamped down tight. Then, take the Panel Opener and open the panel in that room. While transporting researchers and guards to the abandoned Research Facility on July 23, 1998, it became infested with Leeches and the t-Virus.All on board were killed. You'll find all the items from the train here (those that you dropped and those that you didn't pick up). Next Walkthrough Boss: Stinger (giant scorpion) Prev Walkthrough Exploring first cars. Here you will find information about the best order of exploring the locations, finding important items, solving riddles and defeating the monsters you will face.The walkthrough is enriched with many images that present important locations or steps of solving the riddles. When you mail me, make sure you put RESIDENT EVIL 0 TRAIN GUIDE as a section. If you donât get /81 youâll have to add it up yourself, but if you do, hereâs the answer (There are tons of answers, but hereâs an easy one): Congratulations, youâve made it to the Umbrella Research Center. The start of the cooperation with Billy | Ecliptic Express Train Walkthrough Resident Evil Zero HD Guide. In front of the hole youâll see some sparking cables. Immediately as you exit the crawlspace you're confronted by two Cerberus dogs. If you're not good at math (or just not excited about being put on the spot with the time limit), here are some combinations you can use (the number that you're trying to add up to is randomly chosen from three numbers, 36, 67 and 81). Once Billy has blocked your exit, head up the stairs and into the next room. You're immediately surrounded by three zombies; deal them swift justice and take note of all the items lying around you. The scorpion will follow you to the back and seem to corner you, but you're not as vulnerable as it may seem. Training Facility Next, Rebecca and Billy investigate a mysterious facility used for training … Observed from atop a mountain by a mysterious man singing a choir song, the train is attacked by a number of leeches, which break through the windows and attack the occupants. Once that's been done, control will switch back to Rebecca. On the floor of the second kennel in the north east corner of the car. It must be examined and open to reveal the Silver Ring which will be immediately taken and replace the Jewelery Box in the player's inventory.. In the second cabin you'll be introduced to the wonderful undead -- one zombie on the west side of you, two zombies on the east. News. Resident Evil Village: Yes folks, he came back.Thomas the Train, a prominent character in modern games of the Resident Evil franchise through mods, is back in the demo of Resident Evil Village and once again in his role as executioner, now taking the place of Dimitrescu as the new stalker of the series.. Combine it with the Briefcase and your halfway to getting it open. Otherwise I'll ignore you (if I'm in a bad mood). Examine the notes on the table next to Billy to learn of the genius design -- the brilliant engineers placed the power switch for the automatic door on the roof of the train. Go back to where you left behind the Hunting Gun and whatever else you may have ignored (including the Brief Case in the conductor's office), then throw it all on the ground around the safe room -- it's a good time to save your game. If you're interested in getting some more Green Herb climb the stairs on the northeast corner of the cabin, then make your way back to first floor of the train. For now just grab the Handgun Ammo, and return to the bar. Go back through the cabins from whence you came -- those three zombies you ditched before are still in the one cabin, so deal with them. Head towards the screen and walk through the door. Activate the brake panel in front of her and enter the pass code. Move west to the conductor's office -- Billy will use the Train Key to unlock the door, and then dispose of it. When you're done with the rooms, keep going west down the hall. Combine the Gold Ring, the Silver Ring and the Brief Case to activate the "strange key." Gaming. Now head to the middle car; it has stairs in it, in case you donât know which one Iâm talking about. Then make your way back to the kitchen in the dining car. 0. As the scorpion advances it'll make various attempts to attack -- wait for it to start bringing its claws up for the attack and bury a single bullet into its skull. You'll be in a kitchen in the dining car. Climb the ladder to the top of the train, and make your way south again. You can also leave the Briefcase, if you need more room for ammo. Introduction. Where do i find something sharp to open the door? For now, however, enthusiasts have to be content with experimenting with the final demo of the upcoming horror that debuted last Sunday. Steam News Community News Site News Site Updates Suggest News. Walk to the very front of the train and enter the the control room. Now, for this puzzle, Iâve heard tons of rumors about people getting different numbers and wrong codes etc. And right near there you will find the locked door that the train key works on. As the scorpion's final hurrah it'll make a last ditch effort to swipe you with its claw as it dies -- even if it hits you there's not much to worry about, as the scorpion's claw swipes are barely a threat. After Rebecca is saved your main focus is to stop the runaway train. On the floor in front of the desk is a note from the conductor. You'll soon be confronted by a new enemy -- don't waste your shots here. A small ladder will fall down, gaining you access to the upper floor. Knock the two out with your pistols and examine the room for some goodies: some Shotgun Ammo, a can of First Aid Spray, and don't forget the Gold Ring in one of the now-destroyed dogs' cage. Once you get into the room on the other side you can unlock the door, then head through the door on the opposite side of the room. Position one of them by the green control panel and one by the red light (which has the hookshot above it). Climb the ladder into the bar. The most important thing to find is the next train key. In the closet youâll find the Jewelry Box, which, when examined, while reveal the Silver Ring. Grab it and head west down the length of the train. When A direction such as north or south is used refer to the map, otherwise directions like âfront of the roomâ and âback of the roomâ refer to the actual fronts and backs of the rooms on the screen. All you have to do is press the right numbers to make it add up to 36. Steam Games Steam Game Series Steam Achievements Popular Achievements Guideless Achievements Steam Walkthroughs Game Reviews Achievement Solutions. After the short video, the leaches will start to attack you. This page contains part two of IGN's walkthrough for Resident Evil Zero.
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