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resident evil 7 madhouse walkthrough gamefaqs

This is File #4 called Niko's Hardware. Resident Evil returns as the most innovative, immersive and visceral experience yet! In this case, use the shotgun to make a path and keep running. 1 Gameplay 2 Locations 3 Gallery 4 Sources The Instinct Coin increases Ethan's knockback rate and has a passive effect, which the player only needs to put it in Ethan's inventory for it to work. You shouldn't have been using them this entire walkthrough until now for this part of the game specifically. Turn left and look up then shoot it from the hey stack. The biggest difference between the M-37 and the M-21 is that the latter shotgun holds more bullets in the magazine at the same time. I am not sure what happens if you run out of ammo in this battle because you must at least knockdown Mia to have Jack appear and continue the game. Playing it safe: Complete the game on easy difficulty. This weapon is located in grandma's room in both madhouse difficulty and normal difficulty. Also, take note that some item boxes have traps inside so you should always shoot them from a distance. The First Antique Coin in madhouse difficulty is located in the same area as in normal difficulty. Lucas will then throw some dynamite through the hole in the wall to the left of the oil barrel. There will be two fat-molded at the end. This area will grant you the grenade launcher which is homemade and awesome! Luckily the save point is right near the battle so practice makes perfect and the reward of winning is quite nice. I really suggest having four flame rounds but two plus the M-21 shotgun will work as well. With this guide, learn the tips and tricks necessary to beat Resident Evil 7 on the challenging Madhouse difficulty setting, which has tougher enemies and … Have the assault coin if possible and the secrets of defense. There will be an orange box that you must rotate to open and it contains a lockpick that we will need shortly. There is a brown cardboard box on the wall if you crouch you can pick up the coin. This should make you use less first-aid medicine items or at least not have to worry as much about your health as you normally would. Afterward, there will be some enemies along the path to our destination. I would like to do more guides like that in the future. When you are able to access the bunk room there will be two files. Once you get over the log to the right will be a green plant. It does set most enemies on fire though and that fire damage may tick over time for D.O.T. 43. Lying down in the left corner will be Antique Coin #12. You can find it once you have the oxen statue and enter the main hall. This isn't too difficult at this point in the game mainly because we have so many firearms and healing items stacked up. This can cost more time than it did in normal mode and could result in your death. Madhouse Mode is the toughest difficult RE:7 has to offer, and it does not pull any punches. If you crouch below the house towards the center you can enter a hole and inside will be a repair kit. Duck if you love your life: Avoid Jack's scissor weapon attack by crouching. Mr. Now we can cross the water from the bridge anytime we would like. Place the fuse in the fuse box to open up the way to the attic. Nice Try: Use an unrelated object on one of the shadow projectors. The main objective here is to escape into the hatch below. You should only need to use one of these the entire battle but if you have more the better. End of the night: Give the serum to Mia and complete the game. Use the M-21 shotgun, The Albert 01-R, and the burner or flamethrower. Once you solve the projector puzzle head through the new area. The grenade launcher is probably my favorite and most powerful weapon pound for pound in the game. Be wary of the signs that read she's upstairs. This is good for large targets or if you have really good aim. Going straight into the room where mia will spawn is some more handgun ammo on the left this should give us around 12 bullets total. The Spider Statue can be found on the desk in this area be sure to pick it up then bring it to the projector. Note that you will see the shotgun once you enter the main hall. There is also some item placement changes that are pretty intense I should mention them here for those that are planning to run through this difficulty level. Continue in this area and search until you find the battery all the way at the end of the room. This attack coin takes up one slot in your inventory but it allows the player to deal more damage. The only option is to escape back downstairs through the hatch and head back to the laundry room and save your game.If Jack comes and pursues you again try taking him out with the handgun and then be quick to the main hall. Finally, if you are planning on breaking boxes for items this is much better suited than wasting precious handgun ammunition at higher levels of game difficulty like madhouse. 26. Also, another short tip on speed is to load all ammunition before the battle. At this point, Magurette will start annoying you so be sure to avoid her by sneaking or stun her for a short while. It can also one shot 4 legged molded if you hit them in the head. The player should then rest at the trailer and save the game. In Resident Evil 7’s Madhouse mode, the number of Antique Coins will be increased from the regular 18 to 33. Resident Evil 7: Biohazard is single player only and uses a similar format to early titles and Resident Evil 4 & Resident Evil: Revelationswhere players have save files to individually track progress through the game, but their account tracks unlocks & settings. Antique Coin #15 can be hard to get so listen up. However, the M19 broken gun is in a new location. From the 4th floor of the ship after watching Ethan on camera head left and down the stairs pass the Mr. Be sure to backtrack collect everything in the greenhouse and then finally save your game near the trailer area. While watching the tape in the starting area look for the desk to the left of Alan. Walk to the gate after the battle and interact with it. Head left immediately and go down the hall and turn right. If you acquired all four other videotapes you will receive the be kind please rewind achievement. This is right after the flashback sequence. Doing so will slow her down and give you a few more precious moments to hit her with headshots from the M19 handgun. The gate will crumble and on the green desk is Antique Coin #17. I feel this goes hand in hand with the main tactic mentioned above and that is to unleash all your attacks on her as fast as possible. If any enemy is blocking your path you still want to conserve ammunition and pick up everything you can along the way. It is located down the stairs from Antique Coin #21, just remember you must backtrack to get this one. It's in the bag: Gain the first backpack upgrade. Although since enhanced ammunition is harder to come by this is not always the best option. This would make great if you can line up Marguerite in her boss battle on the floor and blast her underbelly at close range with this. If you inspect the lamp in the kid's room you should find a switch with a button. Into the depths: Escape the wrecked ship. This will unlock the first Antique Coin and it should help you along the way. The 2nd repair kit is also found in normal mode near the manikin head which is located in the testing area of the game. Inside the testing area and behind the television is Antique Coin #20. There will be some strange entangled enemies here. It is more powerful by far than the basic knife that Ethan uses. In normal mode Mia is easily taken out with a few headshots and body shots. You want to do this after you have avoided Magritte long enough so you have time to access the puzzle. This will let us acquire the first of eighteen Antique Coins. Slash Slash Slash: Clear the insects off of a door using just the knife. The Albert holds three shots in its magazine at a time and this is enough. We can avoid them to conserve ammunition for now. On the brown shelf is Antique Coin #19. This will reveal clues on what to do next.Antique Coin #1/18 can be found if you watch the first VHS tape. Right before you fight Marguerite and after going up the ladder heading outside there will be a metal pole. However, that is exactly what you have to do. This is considered the bad ending I am at least guessing. As for first-aids try to save at least three for this battle. You can avoid these enemies totally for the moment and grab the Scorpion Key in the middle of the processing area on a rack of what seems to be body meat. Just be quick and actually try because if you're caught sleeping he will probably kill you several times. This leaves only two weapons that will work nicely and one far superior to the other. Alternatively, you can aim for legs or limbs on certain enemies to cripple them. At this point, you should see the crow locked door. Drop down and you will be in some water. FEAR COMES HOME! The Spider Statue can be found on the desk in this area be sure to pick it up then bring it to the projector. Also, note that there is another first aid item in the corner right area of this arena. -DLC- Like mama used to make - Complete Bedroom. Finally, when the barn is burning down you will have one more final eye to take down on Jack's face. Antique Coin #3 is found after beating Jack in the garage with the car. Find out the best tips and tricks for unlocking all the achievements for Resident Evil 7: Biohazard in the most comprehensive achievement guide on the internet. Madhouse Mode Walkthrough Hilights. Eventually, you will learn that there is a hidden lever underneath the fireplace. There will be a bobble head to the left of the stairway banister be sure to shoot it for Mr. Antique Coin #30 is located on floor S2 right past a mold enemy through the doorway lying on the right corner of the floor. What I want you to do first is definitely have neuro-rounds for the grenade launcher. If you are speed running you may want to consider using this one for tougher enemies like Jack with enhanced ammunition. It greatly resembles Leon's combat knife of Resident Evil 4 in my opinion. 1. Mia seems different but we will follow her regardless to progress onward. Once she falls quickly climb up the ladder. Put the tape in and watch it. Enter the code in near the locked door from earlier. This is the knife you will acquire when you actually start playing as Mia on the wrecked ship. I also suggest not using the grenade launcher just yet. The salt mine will have a few enemies but since we are pretty stacked with firearms and ammunition they don't pose a great threat. Walkthrough: Step 1: Complete the game on normal - fists only - miscellaneous kill trophies Complete the game on normal difficulty without using any weapons outside your fists (the AMG-78 you get near the end can safely be used). Open the drawer for Antique Coin #23. However in this case, you will conserve enough ammunition for the two Fat-molded that must be cleared out after the broken stairway. Antique Coin #9 is located inside the trailer near the Magnum Cage. On the second floor of the wrecked ship, there will be a save room if you exit the save room and head left on the brown table will be Antique Coin #27. Also, make sure to know that Jack's eyes are all over his body. -DLC- Ratcatcher - Find all the rats in bedroom in a single playthrough. Search the ashtray for Antique Coin #6. Use the remote bombs on packs of enemies that come toward you. With that being said you're probably going to not want to collect antique coins but need to collect them in order to get through this mode at least on your first try. Make a right from the hatch door and it is sitting on the small table with a lamp. This means, that you can buy more … Finally, on the television right before you encounter mia is the last of the bullets giving us 27 total. Chem Fluid + Solid Fuel = Burner Fuel Strong Chem Fluid + Solid Fuel = Flame RoundChem Fluid + Gun Powder = Handgun ammunition Strong Chem Fluid + Gun Powder = Enhanced Handgun AmmunitionChem Fluid + Herb = First Aid medicine Strong Chem Fluid + Herb = Strong First Aid MedicineChem Fluid + Supplements = Psychostimulants Strong Chem Fluid + Supplements = Neuro Round. Exchange the shotgun for the model shotgun and you well have the first shotgun which is the M-37. If you did save Mia everything still remains the same for the ship and final boss scene. Salt Mine & Old House. Compared to all the other hard stuff in this game this battle is just as easy in madhouse as it was in normal mode. Everywhere Bobblehead #10. Go up the ladder and turn around then shoot Mr. She has given him a short message that points him in the right direction to find her. At this point use the best ammunition that you have. The player may want to save or use the first repair kit on the shotgun in this case. The gun is very nice looking and takes upon series classic villain Albert Wesker. Once you have the Scorpion key head back upstairs and look on the map for Grandma's room. It should take between 60 and 70 hours to complete. Crouch down and you should run into Mia again. This is useful if you're planning on beating her quickly. It looks different cosmetically and may be more powerful than the Glock. Please remember to be fast and grab the chainsaw as quickly as possible at this point! Inside the break room on the second floor of the wrecked ship, there will be another bronze vase on a cart. When you first enter the barn area with the stacks of hey there will be a Mr. Inspect the area closely and thoroughly and you should find the dead rat for Rat#2. Everywhere Bobblehead #16. Best advice is to do what the game states and hide behind objects and the like.The main objective as Mia in this part of the game is to use the spider on the projector. Lucas will be pissed you solved the puzzle correctly. It is pretty simple and you should be able to inject her on your 2nd or 3rd attempt. Inspect then rotate the bronze vase to find Antique Coin #2 inside. The second you walk up those stairs Marguerite will pop out of the window. Once you do inject Eveline her true nature and form and even character will be revealed. Now, I have seen several youtube videos vs Marguerite and almost all of these players have used the circular saw. 33. To do this first head upstairs to the bathroom and near the bathtub, you can interact with it. Some may argue that too much ammo diversity is not very Resident Evil Esque and for that, I agree. Jack will appear and beat you down and this will start the next segment of the game. Do not forget your guard especially at the end of this boss fight. Walk it off: Complete the game using only 3 First Aid's or less! Next, head into the hole in the floor and take it all the way down until you receive the crank.Upon exiting this area hit the Mr. The one other trick I learned was that the eyes do in fact take more damage. This makes us able to hit any part of his body especially the tough eye that is near his belly. Once again this is an option. This is because you need a direct shot on his eyes and the grenades arc and then drop making it harder to hit the eyes. First, blast and set Marguerite on fire with the burner, then the player can quickly switch to another more powerful weapon. One thing to know is that the Scorpion Key will be in an antique coin cage. It is a great way to kill two enemies at once with one shot which would gain the player an achievement. Inside the incinerator room in the small dish or dog bowl on the floor will be Antique Coin #8. It also leaves this strange light blue smoke effect when fired. This will also show you your mission objectives. When we are able to take control again use the bolt cutters to open the green cabinet and pick up the fuse. Use your first-aid's wisely and it would be best to use them when your health is in the red or danger zone. Head back down into the pit and follow it until you reach the next area which should lead to the Greenhouse. It is only available by purchasing the "Instinct Coin & Madhouse Mode Unlock" DLC. Antique Coin #8 is located in a plant pot right upon entering the courtyard. Go out the back exit of the old house with the white door and head left. Head to the save room via the main hall after acquiring all the items mentioned above. The real downside is the fact that the Glock or the G17 holds more bullets and fires faster even with enhanced handgun bullets. When you have done so you can stop the video and return to this area as Ethan. Once you have acquired it the player should backtrack when you have time to freely explore. Most importantly will be the broken shotgun. Pop a neuro-round and this will freeze the fat-molded then very quickly switch to the M-21 or the M-37 and blast at their heads. File #15 is located pinned to this door. Guard attacks when necessary and remember once you reach the stairs go over them and you have infinite amount of time to heal up and organize gear and even reload all your weapons. For the battle with Jack Baker near the dissection room I have come up with an excellent and easy strategy that blows away using the chainsaw. Use the lockpick in the kitchen area of the guest house and open the drawer. If you stay at the bottom floor and stay patient you may notice Jack's attacks are not very powerful and you might be guarding often. In the same place as in the normal game inside the brown drawer is Antique Coin #15. When you reach the 3rd floor and meet Eveline there will be another VHS #4 called the old tape. Always aim for her head and always keep your distance. I mentioned to take it out of your storage as primary weapon for this battle mentioned above. He will instruct you to open up the fridge to start the game. Right at the start look down and pick up the lockpick. Enter them in when you can and the rest of the puzzle is easy from that point. This weapon packs a big punch and uses shotgun shells. 41. Right near the box is Antique Coin #9. In madhouse it has been moved to the left of that area and is found simply by looking near the foliage in that area. First, save your game and get tons of burner fuel. Keep going through the guest house until you get back up to the attic and meet Eveline. Item's will be randomized and there are traps all over the place including mines. It also can one shot basic walking molded enemies if they are hit directly in the head at close range and possibly due to better accuracy conserve much-needed ammunition. I am the more offensive type in video games so I went with this first. Take this passage which leads us to the Workshop of the processing area that has been locked for a long time now. Feel free to explore and pick up the items in the area. This should be easy on your madhouse or 2nd playthrough. This hidden lever must be pulled and then you can progress down the ladder into the basement. There is a table with a clock on it. In this room, there is a toilet and in the toilet is the Antique Coin #7. I will be going through the game off memory mainly because I am writing it during college. There will be three dead bodies in bags that you can kick to stun Jack. One of which is the 44 Magnum. It will blow up and reveal a passageway. However, Marguerite will be on our tail again. There will be a ladder you can go down and it is on floor S1. I suggest picking it up by backtracking before the big battle with Marguerite at the greenhouse. This will get you the "a ha" trophy or achievement. To find out the time for yourself look at the clock outside of the room across the upper hallway. To do a quick turn just press the circle button and the left joystick at the same time. The M-21 shotgun can hold only 2 rounds in the magazine at a time but there is a huge difference. The first repair kit is located in the courtyard in both madhouse and normal difficulty settings. File #17 is in the room with the Voodoo doll next to the piano. It runs on burner fuel and it seems pretty abundant at the time you first acquire the weapon. Once she goes down if you're successful make your way out of the attic. Everywhere Bobblehead #17. Use all the Antique coins that you have found so far and get the Magnum if you can the choice is yours you may want to go with the steroids or stabilizer. 31. This is probably where you should use your enhanced handgun shots on the abomination. Right before the save room, you should see another serum box. The first repair kit can be found right outside the trailer. You can press the table button to bring up the map. Make sure to use your handgun with shots focused on her head. 5. In madhouse difficulty, the grenade launcher is acquired just by entering the trailer be sure to get it here as well. Definitely, check out the trailer because you can save your game here and much more! The pump-action shotgun or the M-37 should still be kept in your inventory as I also don't think getting them both would effect a speed-run too greatly. I have beaten her with the first method and so have others. Place the battery in the machine and Lucas will release a nasty abomination at Ethan. This is rumored to be able to happen in normal mode but happened to me only in my madhouse difficulty run. You will have to use these clues or this guide to advance. This one is located on the first floor if you look at the map. In this case, you can conserve more ammunition. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------. Madhouse mode can be unlocked once you complete the game. It is dark in this area so be sure to double check. What you want to do is drop down the hole from the window that Marguerite pops out of. Thanks! There are 27 bullets you can find the M19 handgun in the attic and make sure at least twenty bullets go directly to her head on a near estimate. File #32 is located in this very same room on the desk with the lamp. If you go up the stairs and drop down the nearest hole you should be in the room with the white locked door. What we changed up from the puzzle in the video was not releasing the oil from the barrel. From the VHS derelict house footage video tape look down on the ground at the start and pick up the lockpick. In the dissection room if you go through the morgue laying in a brown box will be Antique Coin #10. Remember blocking vs Jack can be your friend but it also takes away valuable time that you be using to escape from Jack. This will once again give you an extra slot in your inventory which you will need for the coin. This Resident Evil 7 Madhouse Antique Coin is located on S2 of the Wrecked Ship. -DLC- Ethan Never Dies - Complete Ethan Must Die mode. It is called "Derelict House Footage". Pass the trap room and through the white wooden door will be a brown crate directly ahead of Ethan. Just be sure to save your game once you enter the laundry room and also loot the area for healing items and especially the lock pick. Can't Catch Me: Complete the Mia videotape without being caught by Marguerite. Resource Manager: This one is difficult as you can not open your storage box more than three times until you complete the entire game. This is pretty much a safe zone at this point. Check your stats section then go under files to make sure you have acquired it. Stock up on the maximum amount of ammunition that you can find and bring it all into the battle. Afterward, you can stop the video and return to the area as Ethan and the drawer will be unlocked revealing Antique Coin #1. If you miss the headshot the chest shot will stun him then follow up with quick reloads and positioning. In madhouse mode this weapon is crucial because you will need as much ammunition as possible especially for the battles with Marguerite and afterward. Make sure to inject it because it may be possible to die here and you don't want to have to redo the entire battle over again. Once you get to the dissection room you will find the headless police officer. Read the note on the box for File #30. Go straight from your chair to the wall and you should see a white piece of paper. Finally, don't forget the model shotgun in the kid's room to acquire this in normal mode. You could use the .44 Magnum here but I don't think it is worth wasting the little ammunition we have for it especially because you must be accurate to hit Jack's eyes. As a matter of fact, I am at my college right now. When you have the corrosive use it near No.2 Engine Room and open the box for the final Antique Coin #18. Everywhere Bobblehead #13 sitting on top of a piece of wood. Antique Coin #2 can be found on the red mobile lawn mower in this area. In the battle with Marguerite the flame rounds are the absolute highest damaging weapon to use in madhouse difficulty. Next, in the room to the right will be some first-aid behind the door giving us two in total. It made the battle very easy and fast. This is a supplement to the Resident Evil 7 Trophy Guide & Roadmap. For starters, once you reach red health or life use the First-Aid. You can also acquire the stabilizer as well as the steroids. The model shotgun can be found in or near the dissection room. Be kind please rewind: View all 4 videotapes in one playthrough. I found it strange that such a little weapon was capable of such power at least in the Resident Evil 7 storyline. To the left of those is File #8 sitting on the table. Even regular bullets do damage and this fight relies on patience as well as skill. I also suggest avoiding them if you're having trouble you should shoot them with anything you have to stun and then escape for now. It should take only two shots, in that case, to have her underbelly explode. From that point, you can search almost the entire game for anything you might have missed without enemies. If you stay in the corner she practically can't hit you with anything and you can continuously fire even with handgun shots. On the 3rd floor of the wrecked ship, there will be what looks like a serum box in the corner of the area on the floor. To the left of the television is a yellow or orange book open it and rotate until you find the dog head. If you're going for a no-death or speed run this might be tougher. The Instinct Coin is an item in Resident Evil 7: Biohazard. We will have around 15 seconds to throw it back. Be sure to break it to get #6. Everywhere Bobblehead #20 is the final bobble head and located when we enter back into the guest house. The first are the flame rounds which deal base damage then explode dealing fire damage as well over time. -DLC- Dead by Dawn - Complete Nightmare. If you saved Zoe the player will still get the same wrecked ship sequence as Mia. (An instant classic in the Survival Horror Genre! Be sure to give the area a good search and when ready enter in the only unexplored section on the map. 25. Best weapon for this is probably the shotgun. Don't forget once again to keep your distance as well as your guard. From that point also pick up the toy axe as well as the model shotgun in this area. On the floor in this area is Antique Coin #16 grab both of these before using the save point. What I suggest is just managing to have maximum ammunition in your arsenal. Turn around from the dead body and on the brown shelf will be Antique Coin #24. It tells you that the clock to the right must be set as the same time as all other clocks to access the hidden passage below the bed. If you repair the broken handgun it becomes the M19 again. Personally I blasted the boss in the face with all my flame grenades that I saved from earlier. 17. From the kid's room head up the ladder into the kid's room attic. I was trying to beat Marguerite fast and I am sure it is possible but I died often because of this. ALL RIGHTS RESERVED. If you have to combine items for this do so. This will trigger the game's first collectible file. Mia will be captured this time by Travis. Some people may remember this scene from the demo in the game. You can use this as a last resort weapon and will also gain the up close and personal achievement if you defeat an enemy with it.You can also get the first Mr. Laying on the floor to the right of the crevice is Antique Coin #14. -DLC- Sleepless in Dulvey - Complete Night Terror. It sounds dumb but that is what I did with a slight twist. The Albert is more powerful and may require more accuracy but you always have that previous checkpoint. For Resident Evil 7: biohazard on the PlayStation 4, GameFAQs has 4 guides and walkthroughs. Maybe later in the game, there will be something more original. Inside Travis coffin will be the dissection room key. From that point your pretty safe so let's move on to the next segment.

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